Category: Level Design

  • Double Door

    Double Door

    Overview Taking inspiration from my Reboot Level Design Project, Double Door is an individual level design project that focuses on the principle of setting goals and creating circulars in the level, enabling a deep level experience for the player. The goal in the level is obvious while the fastest path that leads to the goal…

  • Reboot

    Reboot

    Overview This level design project includes a narrative-driven level inspired by the stress and pressure from work and study. In this level, the player needs to conquer obstacles and escape from visualized forms of ‘pressure’. Unlike other fellows who are stuck in this ‘dream’ world, the player can obtain a staff that enables long jump…